Lift
Environment Artist & Designer
October 2019 - July 2020
Lift is a Virtual Reality Experience in which you play as an elevator operator, interacting with guests as well as using the levers to traverse the hotel's many floors. Along the way, stories unfold depending on how the experiences you have.
During Development, I have been working as the Environment Artist and Designer for the game. I have been focusing on creating polished 3D environmental assets to use in the final product, polishing all the lighting and particle effects to be used in the game, and designing the environment to make a cohesive and interesting location to traverse.
Primary Responsibilities:
-Designed and modeled various assets for the VR game, Lift.
- Polished and created lighting that refined and helped enhance the emotion and gameplay experience for the player.
-Designed and implemented Particle Effects to use during NPC interactions.
- Furnished various levels to help polish various levels in the game
Summary
Contributions